Elementary Differential Geometry
Surface points and normals.
Computation of a parametric surface normal
3D moving frame
Definition of an isosurface
Isosurface representation as a scalar field.
Lorensen and Cline's Marching Cubes algorithm and it's application to scalar fields.
Integrating range images of 3D surfaces to generate 3D models.
The absolute orientation problem and its solution.
Besl and McKay's Iterative Closest Point (ICP) Algorithm